When Lv > 199 further MaxHP +1000 Paladin. Melee+15% to Earth, Fire magic +15% Heal 5% of HP and activate Ignite when defeated STR +2, INT +2, HP Recovery +5%, Physical Resistance +5%, Item Delay -1 second. Samurai is a high damage class that can survive very well with the right build. The Mother Shahraz encounter requires high levels of shadow resistance for all raid members. The upgraded item will be shown directly below it, with an asterisk before its name. However, each vocation now has high end items available. ATK:20, ASPD +100%. Samurais cause high damage physical attacks using skills, since they are stuck at minimum attack speed. Accuracy +2%, Bow Performace Up. Melee up by half of level, Melee Resistance +4%, Magic Resistance +2%, Light Resistance -20%. When bow is equipped, ATK +10, Accuracy +8%, DEX +1, ATK +5%, MATK +5%, No damage to dark element. Accuracy +30, Critical Rate +10%, Light Resistance -10%. ATK +16% INT +15 CRT +15 Evasion +5% Melee R -5% Autoskill, STR +2 AGI +2 VIT +2 INT +2 DEX +2 CRT +2, STR +4 AGI +4 VIT +4 INT +4 DEX +4 CRT +4, STR +6 AGI +6 VIT +6 INT +6 DEX +6 CRT +6, All stats +8, ATK&MATK+4% MaxHP+5% Absolute evasion +3%, Cast time -10% Spell burst +5%, STR +8 AGI +8 VIT +8 INT +8 DEX +8 CRT +8 ATK +4% MATK +4% Absolute Evasion +3% MaxHP +5% Cast Time -10% Spellburst +5%, 全ステータス+12 ATK・MATK+7% 絶対回避+5% MaxHP+9% 詠唱時間-15% スペルバースト率+8% オートスキル発動+5%, STR +12 AGI +12 VIT +12 INT +12 DEX +12 CRT +12 ATK +7% MATK +7% Absolute Evasion +5% MaxHP +9% Cast Time -15% Spellburst +8% Autoskill +5%. Hidden: When attacking, there is a chance that attack power will increase for 10 seconds. There is only one staff a Paladin may use without truly dragging itself down. 10% chance of counterattack when evading. MATK +6% Cast Time -8% Dark Magic +5% Skill Delay -1.0s MATK +2%, Critical damage +8% AGI+10 Absolute evasion +5%, Melee R -5% Hate rise -10%, Critical damage +8% Melee R -5% AGI +10 Absolute Evasion +5% Hate Rise -10%, Critical damage +9% AGI+15 Absolute evasion +6%, Melee R -5% Hate rise -15%, Critical damage +9% Melee R -5% AGI +15 Absolute Evasion +6% Hate Rise -15%, Critical damage +13%, AGI+20 Absolute evasion +9%, Melee R -5% Hate rise -20%, Ailment R +10%, Critical damage +13% Melee R -5% AGI +20 Absolute Evasion +9% Hate Rise -20% Ailment R +10%, Critical damage+28%, Melee R-5% DEF+1%, AGI+30, Absolute evasion+13% Hate rise-20%, Ailment R+30%, Critical damage +28% Melee R -5% DEF +1% AGI +30 Absolute Evasion +13% Hate Rise -20% Ailment R +30%, Element magic +9%, Magic R -5% DEX+10, Absolute evasion +5% Hate rise -10%, Fire Magic +9% Water Magic +9% Wind Magic +9% Earth Magic +9% Light Magic +9% Dark Magic +9% Magic R -5% DEX +10 Absolute Evasion +5% Hate Rise -10%, Element magic +10%, Magic R -5% DEX+15, Absolute evasion +6% Hate rise -15%, Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% Light Magic +10% Dark Magic +10% Magic R -5% DEX +15 Absolute Evasion +6% Hate Rise -15%, Element magic +14%, Magic R -5% DEX+20, Absolute evasion +9% Hate rise -20%, Ailment R +10%, Fire Magic +14% Water Magic +14% Wind Magic +14% Earth Magic +14% Light Magic +14% Dark Magic +14% Magic R -5% DEX +20 Absolute Evasion +9% Hate Rise -20% Ailment R +10%, Element magic+18%, Magic R-5%, MDEF+3% DEX+30, Absolute evasion+13% Hate rise-20%, Ailment R+30%, Fire Magic +18% Water Magic +18% Wind Magic +18% Earth Magic +18% Light Magic +18% Dark Magic +18% Magic R -5% MDEF +3% DEX +30 Absolute Evasion +13% Hate Rise -20% Ailment R +30%, Adventurer Garb (Strengthened 1) [Armor] , Adventurer Garb (Strengthened 2) [Armor] , Bellow of Order (Strengthened 1) [Armor] , Country Road (Strengthened 1) [Armor] , Dark Priest Robe (Strengthened 1) [Armor] , Dark Priest Robe (Strengthened 2) [Armor] , Dark Priest Robe (Strengthened 3) [Armor] , Flower Fairy Robe (Strengthened 1) [Armor], Heinrich Mail (Strengthened 1) [Armor] , Heinrich Mail (Strengthened 2) [Armor] , Leather Coat (Strengthened 1) [Armor] , Leather Coat (Strengthened 2) [Armor] , Linen Clothes (Strengthened 1) [Armor] , Linen Clothes (Strengthened 2) [Armor] , Parulian Uniform (Strengthened 1) [Armor], Parulian Uniform (Strengthened 2) [Armor], Parulian Uniform (Strengthened 3) [Armor], Shiroito-Odoshi (Strengthened 1) [Armor] , Shiroito-Odoshi (Strengthened 2) [Armor] , Shiroito-Odoshi (Strengthened 3) [Armor] , Shushiwa Armor (Strengthened 1) [Armor] , Shushiwa Armor (Strengthened 2) [Armor] , Shushiwa Armor (Strengthened 3) [Armor] , Suigetsu Flower Dress (Strengthened 1) [Armor], Yang Ninja Garb (Strengthened 1) [Armor] , Yang Ninja Garb (Strengthened 2) [Armor] , Yang Ninja Garb (Strengthened 3) [Armor] , Yin Ninja Garb (Strengthened 1) [Armor] , Yin Ninja Garb (Strengthened 2) [Armor] , Yin Ninja Garb (Strengthened 3) [Armor] . Classic Frost Resist Gear: Who Needs It and For What Naxxramas in Phase 6 of WoW Classic will bring Sapphiron, a giant undead dragon encountered just before the end boss, Kel'Thuzad.One of the challenging parts of this fight is the need for everyone in the raid -- not just the tanks -- to have significant amounts of Frost Resistance gear. This estimate is based upon 1 GardaWorld Chief Compliance Officer salary report(s) provided by employees or estimated based upon statistical methods. When level is more than 200, MATK +10%, dex+1,poison effect +15%,critical rate +30%, INT+3, Accuracy+15, Chance of double attack, INT+4, Hit +30, Probability of Double Attack (Hidden Correction: MaxHP +10%), DEF:3, MATK+5% Skill delay -0.5sec,Critical rate+30, DEF:3, MATK +6%, Skill Delay -0.5seconds, Critical Rate +30, Cast Time -10%, Fire / Wind Magic Power +2%, crit+1,critical rate+30%,ATK up based on Lv, MATK+7% ATK+7%,Hate rise-7%,Critical rate & Damage+7%, Max Hp+500, Evasion 1% ,Melee&Magic Resistance+1%, Evasion +10%, CRT rate+30, Dark element resistance+3%, ASPD+10%, when attacking, small mp recovery chance, DEF: 5, Fire Element, ASPD-10%, MaxHP +20%, Critical Damage +6%, Critical rate +30, DEF:3, Wind Element, Critical Rate +30, Physical Power +50, Skill Delay -0.2 seconds, dark element, critical damage +4%, matk +6%, cast time -10%, twice attack by chance, ASPD +20%, Hate Growth Rate -25%, Critical Rate +30, Critical Damage +5%, Physical Damage to Neutral +5%, ATK +5%, MATK +5%, Evasion +5%, Critical Rate +30, MaxMP +12%, Avoidance +7%, Hit +14%, Physical Power is Increased as Higher is CRT, Fire element, Autoskill trigger +2%, Magic resistance -15%, hidden: MP consumption -10%, defending with probability of magic counterattack, (Carnyx Upgrade) DEF: 4, MaxHP+12%, Evasion +4%, Magic resistance -10%, When equipped with Duel Slit, probability of additional attack with increased damage, Range +1, Critical damage +7%, Magic resistance -20%, melee +2% to neutral, melee up by crt, Atk-50%,Magic R-10%, water element(Hidden performance: when attacking, about 25% magic attack ※ trigger percent chance) Magic attack = attack*3 + MATK/2 - MDEF, Water element, ATK -50%, Magic resistance -5%, MATK increased by 30% of CRT, hidden: when attacking, probability of magic attack, agi+1,Evasion+10%,Critical damage+10%,ATK up based on lv, DEF:2, MATK +8%, magic resistance -20%, CRT+4 Wind Element, with a probability rate of rise critical: (hidden correction: MaxMP +10%), DEF:3, Wind Element, CRT+4, Avoidance +10%, Critical Damage +2%, Magic Resistance -20%, When Attacking: Probability of Rise of Critical Rate (Hidden Correction: MaxMP+?%), Water element, Evasion+5%, Magic resistance-20%, when attacking, add. When equipped with Dunkelheit: MaxHP+500, MaxMP+250, Weapon Range Increase, ATK and MATK are increased by level, MaxHP +17%, INT +1, DEX +3, Magic Resistance +5%, Earth resistance +5%, physical power +50, VIT+6, INT+3, HP Natural Recovery +10%, Resistance to all elements +3%, VIT+2, AGI +10, CRT +12, Water Resistance -20%, Fire Magic Power +5%, [SHIELD] ATK+4%, Hate +10%, physical resistance +4%, Evasion -10%, MATK+7%, Skill Delay -0.5, MP consumption -5%, Hate -15%, Wind resistance -20%, DEX+5, Earth Resistance- 20%, Magic and Melee Evasion +10%, Critical Rate +20, Evasion rate rise by chance when attacking. Paladins have a special skill called Berserk. This estimate is based upon 1 GardaWorld Student Assistant salary report(s) provided by employees or estimated based upon statistical methods. Note: Evasion increase about 10 seconds, evasion is AGI x 1.2 increase, MaxHP +20%, Physical Resistance +5%, Fire Resistance -20%, DEF is increased by level, probability of damage reduction, ATK:5, INT +2, VIT +2, Magic resistance +5%. ATK +3%, MATK +3%, Autoskill +5%, Evasion +5%, Wind resistance -5%, MaxHP up by level, Range +1, Hate -30%, Heal Recovery +12%, Water and Fire resistance -5%. Hidden: When attacking, chance of magic attack, ATK +3%, Accuracy -15%, Critical Rate +3%, Flame Attribute. ATK:10, INT+4, MaxMP+100, Magic avoidance +2%, item delay -0.5sec, ATK:10, ATK +6%, Physical Resistance +5%, Critical Damage +1%, Absolute Accuracy +10%, HP natural recovery +20%, [SHIELD] Damage Cut +20%, VIT+1, Evasion -15%, the higher the VIT, the higher heal value, ATK:20, ASPD+10%, Hate rise -10%, Critical Damage +5%, ATK:20, MATK +7%, Magic Resistance +5%, Magic Power +1%, Absolute Evasion +10%, MP Natural Recovery +20%. Resist Lv.1 (Passive) A permanent boost to magic defense. Notes: If equipped on adventuter, MaxHP +1000 DEF +15. See: Sorcerer Set and Druid Set. For every 1 STR....? Paladin. Set Bonus with complete set:-60% to Enemy Poison Resistance 25% Chance of Crushing Blow Enhanced Weapon Damage +400% Slow Target 25% +200 to all Attributes Elemental Resists +100%. When Witch Hat is equipped, skill delay -1sec and an additional MATK +2% is added. Cast time -8%, Dark magic +5%, MATK+6% Adds Skill delay -1sec, MATK+2% with Witch Hat. Melee&Magic Resistance -10%, Autoskill -25%. attack probability, (hidden: range+1, when attacking, MP recovery probability), Light Element, heal recovery increase, magic resistance -20%, when attacking, additional attack x 1.5 by chance, CRT+10, Max MP+8%, MATK+5%, Magic resistance-20%, when defending, probability of additional counter attack, All elements, heal reward up by AGI (about 2x amount of AGI), HP Recovery +20%, Magic Resistance -20%, Magic Attack Chance, DEF: 5, MP Natural Recovery +20%, MaxMP +20%, VIT +2, Physical and Magic Resistance +5%, HP recovered by consuming MP (about 10% of MaxHP), Magic Resistance -20%, Range +1, If VIT is less than 127, growth rate -?%, Critical Rate +15, Wind Element, Magic Resistance-20%. 10] If [X > 3000] then [X = 3000] [MaxHP up by X]. CRT up by CRT, Magic Resistance +12%, Item Delay -0.6sec, Magic Sword, MP Consumption -10%, Skill Delay -0.5 sec. Only non-slotted if created in Sofya, -1sec skill delay when Magic Robe is equipped, +6% casting time, Auto Recovery +30%, Ailment R +10%, KO time -1sec, DEF+100, MDEF+7%, During White Day event, item delay -1sec, +20% increase in hate, Heal+500, +15% rate relief, -0.5sec skill delay, ATK:10, Hate +20%, Heal +600, Damage Cut +17%, skill delay -0.6 seconds (during white day, max HP+10%, note: upgrade time no longer available), ATK:10, MaxMP-30%, Skill delay -0.5 seconds, avoidance+5%, autoskill trigger +6%, when defending, probability of magic counterattack (Note: upgrade time is no longer available), ALWAYS slotted, -5% atk, +5% melee resistance, available for players in warrior class and above only, ALWAYS slotted, -5% matk, +5% magic resistance, available for players in mage class and above only, Adds fire attribute when equipped with bow, Adds water attribute when equipped with bow, Adds wind attribute when equipped with bow, Adds earth attribute when equipped with bow, DEF: 0-3, Rare Drop Rate Increases, EXP rate drops 50%, DEF: 0-3, Attack range with cane increases, DEF: 0-3, Increases HP, Decreases MP, Hidden: MDEF+1%, Chance of getting one Spina by normal attack, DEF: 0-3, ATK+7% HIT-30%,Chance of HP by attack, ATK+30, ATK up by VIT (1/4 of VIT), HP+15%. Create your own unique website with customizable templates. ASPD +10%, MATK +6%. Paladin is a class that usually works in parties, providing them with useful buffs, soaking up damage, and healing party members. Name Lvl Phys. Student Assistant salaries at GardaWorld can range from $28,432-$30,987. Hidden: MaxHP up by about twice the value of DEX, [SHIELD] ATK:15, MaxHP +10%, Physical Resistance +10%. ATK +5%, CRT Damage +15%, STR +5, VIT +5, Item Delay -1.2 sec, Magic Sword. When attacking, chance of additional attack, DEF:2, 1 Slot, Heal -20%, HP+200, MP+100, DEF:3, MDEF +15%, Autoskill +5%, ATK +7%, MATK +3%, DEF:5, Dark Attribute, Dark Magic +20%, Hidden: Heal Recovery -30%, DEF:5, Dark Element, MATK +8%, DEX +10, Dark Magic +20%, Hidden: Heal Recovery -30%, DEF:1, INT +2, DEX +3, MATK+7%, MP consumption +25%, DEF:1, INT +3, DEX +4, MATK+8%, MP consumption +20%, INT +5, Light Attribute, MATK +8%, Hidden: Range +1, ATK +10, Physical Damage +20%, Water Attribute, ATK +20, INT +1, Melee Resistance +2%, Water Attribute, Cast time -10%, Wind Attribute, MATK +80, DEX +5, INT +1, Max HP +12%, Water Attribute, Water Damage +5%, INT +2, Max HP +12%, Skill delay -0.5 seconds, Hidden: Water Magic Power +5%, DEF:2, Casting Time -10%, MATK +6%, DEX +3, INT +3, -15% cast time when equipped with Black Barrette, Heal+10%, MP Consumption-10%, Hidden: MDEF+10%, DEF:5, Heal +10%, MP Consumption -10%, MATK +5%, Hidden: MDEF +10%, MATK+5%, When attacking, small MP recovery, MATK +7%, When attacking, small MP recovery and ASPD increase, MATK+7%, Skill delay -0.5 seconds, Heal+4%, MATK +6%, DEX +10, Magic attack change by attack, DEF2, MATK +7%, DEX +10, Magic attack chance by attack, ASPD +10%, MATK +6%, VIT +5, Hate -13%, Fire/Water/Wind/Earth Magic Power +2%, MATK+7%, DEX+7, MDEF+7%, Heal +3%, When exhausted, MP recovery (about 25%), MATK +9%, DEX +9, MDEF +9%, Heal Recovery +5%, When exhausted: Small MP Recovery, No Damage to Dark, Additional Attack Chance, Magic Rod, DEF:3, MATK+8%, cast time -20%, mp consumption +5%, when attacking, drain hp by chance, Skill Delay -1 Second, MATK+20%, MaxMP-100%, MP cost+100%, Cast time+50%, Fire, Water, Wind, Earth Power +5%, MATK+4%, MDEF+5%, Autoskill + 2%, MATK +9%, MP Consumption -10%, Physical Resistance +5%, Heal Recovery +3%, Items Delay -0.5seconds (Hidden Correction: Attack Range + ? Physical power to wind attribute +2%, MATK up by 20% of AGI, ATK up by 40% of CRT, ATK:6, MATK +8%, Heal Recovery +2%, Abnormal Tolerance +10%, Evasion +10%, Magic Evasion +10%, ATK:10, Sword performance up (ATK+5%, ASPD +10% when equipped with sword). Always counter if Gladiator. I'd also forgotten what a great actor the ruggedly handsome (i.e. MDEF up by Lv, Absolute accuracy +25%, Magic Resistance +5%, Special Sword. Even if the gains are seemingly minimal, it's all you're going to get.) ATK:30, ATK +3%, Critical Damage +3%, Range +1, Item Delay +2.5 seconds. This is a truly great DVD collection. They are also the only melee class that have heal. Soulforge Armor Stat Summary Lawbringer Armor (Paladin Tier 1) Available in Phase 1 Tier 1 is an armor set containing eight pieces of epic quality gear.All of these set pieces drop off bosses in Molten Core.The bracers and belt pieces of each set are Bind on Equip, however, and only drop off of trash mobs. ATK+10%, Skill delay -0.5 seconds, Accuracy +5%, Magic Resistance +5%, DEF:3, Skill Delay +0.5sec, ATK +10%, Critical Damage +10%, Hate -25%, Accuracy +50, Delay -0.5sec, Melee up by 50% of Level, DEX +6, Critical Damage +10%, MP Consumption -10%, Hate Growth Rate -10%. ATK:8, VIT+2, Critical Damage +10%, Physical damage resistance -20%. Each class has its pluses and minuses, therefore there is no 'perfect' class. ASPD +10%, Casting time -10%. Atk Element Atk Range Atk Mod Hit% Resist Critical Damage +10%, ASPD-40%, Movement speed +5%, MP cost +25%, it has an effect by defense. Iruna Online Wiki: Paladin. Paladin Set. Weight: 212.9 oz.Defense: 20 Armor: 36 The Mage Set is used to gain the most magic level for Sorcerers and Druids. Despite its total of +3 to all Paladin skills and some other useful attributes with the full set completed, it is marred by its very low damage potential thanks to its lackluster weapon. Accuracy +30, Critical Rate +10%, Light Resistance -10%. VIT +4, ASPD +10%, Reflect +4%, Physical Resistance +2%, Abnormal Tolerance +6%, ATK:20, ATK+4%, MATK+4%, Melee+200, Accuracy+50, Critical Damage+1%, Evasion-5%. When defending, chance of counterattack that can afflict up to 9,999 damage to the enemy, if the player is above level 139. When attacking: chance of additional attack, ATK:5, MaxHP +10%, MaxMP +5%, Critical Rate +5, INT +10, Pet STR+10, ATK+4%, Melee and Magic Resistance +5%, Hidden: When attacking, chance of magic attack, Magic Sword, all stats +5. If you need help defeating any bosses, check out our Molten Core Strategy Guides. Mod Hands Resist Imbuing Slots Weight Skill Boost Dropped By Jungle Flail: 150 52 31 0 Two 2 89.00 This item is not dropped by any creatures. CRT +2, CRT Damage +5%, Skill Delay -0.5sec, ASPD -100%, STR +10, ATK +5%, MaxHP +10%, Critical Rate -10%, Special Sword, AGI +6, Ailment R +10%, water element, ATK +5%, when defending, chance of counterattack, Fire Element, When attacking, probability of magic attack, Accuracy -10%, Dark Element, Range +2, MaxMP +10%, ASPD +20%, Wind attribute, DEX +10, CRT +5, When attacking, chance of 1.25x normal damage, DEF:5, Earth Element, MaxHP +500, Additional attack chance, DEF:5, Earth Element, MaxHP +1000, Probability of additional attack, DEF:4, Water element, MDEF +100, Magic Resistance +5%, VIT +5, Poison +15%, Item Delay -1sec, Hidden: When defending, probability of recovering HP, Critical rate+10, evasion up by 50% of dex, Accuracy+5%, Skill delay-1sec, Hate rise -15%, Accuracy +6^, Skill delay -1.2sec, Hate rise -20%, Melee+20% to neutral, Small MP recovery by attack, INT+3,range+2, Melee +20% to neutral, Small MP recovery by attack, INT +4, Range +2, Critical Damage +5%, Special bow, VIT+1, Hit+5%, Level 100 or more get a small ATK increase (ATK+60 for Lv100+), Critical rate +10%, ASPD+20%, Light Element, Universal element, CRT Rate +20%, Magic Evade -50%, additional attack chance, INT+1, MP Consumption -10%, Magic resistance +5%, hate rise -20%, skill delay -0.5 second, magic evade -30% (hidden: when attacking, crt and hit is increased), ATK+5%, ASPD-100%, -1 second skill delay, +5% MP consumption, (hidden: MATK-25%), MaxHP-10%, Improved Critical, When DEX>199, Autoskill +5%, Magic Bow, ATK is increased according to Lv, When attacking, probability of magic attack (ATK increases 1/2 each level), Magic Bow, ATK is increased according to Lv, When attacking: probability of magic attack. Nature Resist Gear: Who Needs It and For What* *Credit to Archimtiros for his analysis in this section. The lower the amount of AGI, the lower accuracy and critical rate. HP increases by INT, decreases by VIT, MATK +6%, MaxMP +20%, Heal Recovery +4%, Twice attack chance. When defending, chance of skill delay reduction and ATK slightly increasing for 10sec. Milabrega's Regalia is an item set in Diablo II. ATK up by 50% of STR. If STR>199, ATK +5% and Hate +15%. Hidden: -50% HP natural recovery, INT +1, cane/rod performance up (when cane/rod is equipped, MATK +5%, HP natural recovery +5%, MaxHP +5%, MaxMP +5%, Accuracy +5%, Evasion +5%, Physical Resistance +5%,Paralysis Time -0.5sec, MaxHP+5%, Physical Resistance +5%, Paralysis Time -1sec, Stun time -0.2sec, ATK:10, MaxHP -6%, Evasion +2%, Hidden: When under attack, probability of 2-second interval attack, critical damage is lowered by 30%, ATK:5, STR +10, VIT +8, MDEF+ 12%, Critical Damage -5%, Cast time -4%, DEX +7, Magic Resistance +3%, [SHIELD] VIT +6, Magic Resistance +5%, Parry Trigger Percentage +10%, DEF increase by about 1/4 of AGI value, STR +4,VIT +4, Critical Rate -5, Critical Damage +6%, STR +2, INT +2, throwing status up (when equipped with throwing weapon: ATK +2%, MATK +2%, ASPD +10%), When equipped with Katana, ATK +72, Evasion +10, ASPD +10%, 1 Slot, Skill Delay -0.5 seconds, MP Consumption +20%, MaxHP +5%, VIT +2, Accuracy +25, When defending, probability of increase in attack power (30 seconds: ATK +2%, MATK +2%), [SHIELD] Melee Resistance +2%, MATK +5%, HP recovery using MP by defense (20% of attack), Heal recovery +10% , AGI +5, Auto MP Recovery +10, Autoskill +3%, INT +5, DEX +5, MP consumption -5%, MDEF up by VIT, down by INT, Melee and Magic Resistance +5%, Item Recovery +12%, ATK -5%, MaxMP -10%, Hidden: When attacking, probability of additional attack, Neutral Magic Power +5%, Evasion +20, HP and MP are increased slightly. Resolve Ring [Special] MP cost +100%, Reflect+5%. Magic Resistance +5%, Cast Time -5%, ASPD+10%, - App. When equipped with Dunkelheit: MaxHP+500, MaxMP+250, Weapon Range Increase, ATK and MATK are increased by level. Hello, and welcome to Frare's Iruna Online Starter's Guide (n-n)/ The first thing you want to consider when creating an Iruna Online account is what job you'd like to be. Critical Damage +2%, Hate +10%, ATK +5%, Accuracy -25%, Skill delay -0.5 seconds, Critical Damage +6% when equipped with a throwing weapon. Hidden: probability of magic attack when attacking, Special Sword, HP+500, ATK down if level below 100. HP +300, MDEF +50 or 100, boost to DEF and MaxHP, Rokoko Blacksmith, Vanilla Brosch, Smithing, STR +3, Critical Damage +3%, Double attack chance, ATK +10%, MDEF +15%, -50% damage to dark element, MaxHP +8%, MDEF +10%, Heal Recovery +10%, MP Consumption -10%, Hidden: MDEF +10%, MaxHP +10%, MDEF +20%, Hate Growth Rate +25%, ASPD -20%, Fire element, Hidden effect: Accuracy -10%, Fire Attribute, Physical Resistance +5%, Critical Rate +10, Attack with probability of magic attack, Fire Attribute, Physical Resistance +10%, Critical Rate +20, Attack with probability of magic attack, (ATK over 109 can only be achieved in sofya blacksmith strengthening) Water attribute, Critical Rate +5, Water Attribute, Critical Rate +10, CRT +10, Water Attribute, Critical Rate +20, CRT +20, 1% chance of Shell Break, Physical Damage to Neutral +10%, ASPD +5%, DEX +3, probability of an additional attack, Accuracy +10, Damage reflection +10%, Probability of additional attack, CRT +30, Accuracy -30%, Hate Growth Rate +15%, When attacking small recovery of MP. One of the most important things coming with Classic Phase 5 and the Ahn'Qiraj raids is the emphasis on Nature Resistance, where it comes from, and what bosses it's useful for. When you complete this set you get a special aura that, although it does not do anything, makes your character look unique. - App. Paladin. Welcome to Wowhead's Frost Resistance Gear list for Paladin in WoW Classic Phase 6. ATK/MATK decrease, attack interval decrease, Critical Damage+15%, Critical Rate -30, physical power is increased about 2x that of the STR (256STR = ATK+512), Critical Damage+16%, Critical Rate -20, physical power is increased about 4x that of the STR, Earth attribute, critical rate +30, accuracy -15%, hidden: probability of magic attack when attacking, Rock attribute, critical rate +35, magic evasion +5%. ATK+2%,maxHP+8%,maxMP+4%,Magic R+5%,AutoHP recovery+30%, ATK+2%, MaxHP +10%, MaxMP +5%, Magic Resistance +5%, HP Natural Recovery +30% (Hidden Correction: Items Delay -1 seconds) (Hidden Performance: When attacking, Probability of HP Recovery), ATK+3%, MATK+4%, Reflect +2%, Critical rate+10, Critical damage+2%, ATK+3%, MATK+5%, Reflect +4%, Critical rate+15, Critical damage+5%, Physical Resistance+2%, Cast Speed-10%, ASPD+10%, (Mereth enhanced)MATK+4%, Cast time-20%, Physical resistance+4%, Autoskill trigger+2%, MATK+5%, Cast Time-20%, Physical Resistance+4%, Autoskill Trigger +3%, (Mereth enhanced) ATK:5, ATK+2%, ASPD+20%, Physical Resistance+4%, Critical Damage+2%, ATK:5, ATK+3%, ASPD+20%, Physical Resistance +4%, Critical Damage +3%, HP Natural Recovery+15, Accuracy+20, MP consumption-10%, Melee R +4%, VIT +5, Rate cut +10%, MaxHP +6%, Skill delay -1sec when Witch Hat is equipped, Dark magic power&MATK +5%, Casting time -6%. CRT +5, Twice attack chance, auto skill chance -10%, magic immunity -10%, CRT+10, Twice attack chance, autoskill -5%, Absolute Evasion -5%, DEF:3, ATK up when HP is low, ATK +6%, Critical Rate +10, Magic R -20%, When equipped to an adventurer over the level 200, MaxHP+1000 and DEF +15, Mooth, Tailoring Lv3, Bailune Blacksmith, Fishing, MP Natural Recovery +40%, MDEF+12%, Absolute Avoidance +2%, Magic Avoidance +2%, Heal +1000, MaxHP+10%, MaxMP+10%, HP Natural Recovery +20%, Items Delay -0.5 seconds, MaxHP+1000, HP Natural Recovery +8%, Stun Time -0.5 seconds, MaxHP+2000, HP Natural Recovery +16%, Stun Time -1sec, ATK:2, hidden: HP +600, ASPD -30%, SSPD -30%, (Damascan Armor enhanced) ATK:4, Hidden: HP+1200, ASPD-10%, SSPD-10%, always non-slotted, MDEF+12%, Max MP+12%, Auto MP Recovery +40%, MATK+5%, MaxMP+15%, Natural MP Recovery +40%, MDEF+12%, STR+3, VIT+3, Defending with Probability of Magic Counterattack (Hidden Correction:MaxMP-20%), STR +6, VIT +6, ASPD +10%, Physical power +10%, Defending with Probability of Magic Counterattack, Evasion+2%, AGI+10, Autoskill+2%, ASPD+10%, Evasion Rate +6%, Magic Avoidance +4%, Critical Rate +8, Evasion +6%, Crit Rate +15, Magic Evasion +6%, Poison +10%, MATK+2%, MDEF+9%, Casting Time -6%, MP Natural Recovery +50%, MATK +3%, MDEF +10%, Casting time -8%, MP natural recovery +5-%, defense while casting +5%, ATK:10, MaxHP-30%, Critical Rate/Dmg up (Critical Rate+10, Critical Damage+10%), ATK:15, MaxHP-20%,  Critical Rate/Dmg up (Critical Rate+10, Critical Damage+10%), ATK:20, MaxHP-10%,  Critical Rate/Dmg up (Critical Rate+10, Critical Damage+10%) Hidden: MP recovery probability, Melee Resistance +5%, VIT+3, Damage Reduction probability by defense, ATK+3%, MATK+3% Evasion +5%, Magic R +10% ATK+10, ATK +3%, MATK +3%, Evasion +5%, Magic Resistance +12%, -1 Second Skill delay, ATK +3%, MATK +3%, Evasion +10%, Magic Resistance +12%, -1.5 Second Skill delay. 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